ufuk.ie

MasterID

Master ID is a quiz game with real depth. Players pick the subject they know best, from a football club to physics, and prove they are its master. Every collection has its own leaderboard, and whoever leads it holds that ground on the map.

Genre
Quiz game
Role
Design and build
Languages
English, Turkish, Spanish
Master ID loading screen
Something for everyone who knows something

A quiz with fifty questions is finished in a weekend. I built a library instead: categories, collections inside them, and quizzes with three levels, each drawing on a large pool of questions. Whatever someone is into, there is a corner of it here, and it does not run out.

Academy
Football Clubs collection
Prove it

The Academy is the heart of the game. A player picks the field they claim to know and plays it level by level, passing each one to move on. It is fun, not a certificate, but it turns a quiz into a statement: I know this better than you.

The map is there to take
Map of the ground players have taken
Top the board, hold the ground

Every collection has its own leaderboard, so there are hundreds of small competitions instead of one that only the best ever win. Whoever is first in a collection takes its ground on the map, where every other player can see who holds it.

All-time leaderboard
World Cities weekly leaderboard
Car Brands weekly leaderboard
Football Legends weekly leaderboard
A champion for every subject

World cities, car brands, football legends: every collection has its own table, and it starts again every Monday. Someone who will never top the overall board can be number one this week for the thing they love, and that is what brings them back.

Random duel
Finding a rival
Head to head

Knowledge feels different with a name on the other side. A duel puts two players on the same random questions, and one round settles who knows more.

Journey: pass the stations one by one
Journey stations
A Journey station out in space
A road, not a menu

Some players do not want to choose. The Journey takes the choice away: one fixed road through the subjects, station by station, each one building something new on the way out into space, with points that multiply the further they go.

Quick Play
A Quick Play question
A time attack question
When there is no time for depth

Not every visit is a long one. Quick Play and the spin wheel put a player into a question in two taps, for the queue at the shop or the end of a break, and the points still count toward their lifetime score.

Colour

Colour
Deep violet
Electric purple
Gold
Answer green

Master ID is available in English, Turkish and Spanish.

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